NVIDIA QUADRO FX ARCHITECTURE ACHIEVES UNPRECEDENTED PERFORMANCE Takes application performance to new levels by featuring three parallel vertex engines, a radically new line engine, the industry's first on-chip vertex cache, and eight fully programmable pixel pipelines coupled to a high-speed DDR2 graphics DRAM bus.
ADVANCED PROGRAMMABILITY EMPOWERS A NEW CLASS OF APPLICATIONS The programmability of the NVIDIA Quadro FX architecture empowers the industry's leading OpenGL® and DirectX® workstation applications to now make the production rendering process an integral part of real-time design. This reduces design cycles, increases productivity, and accelerates time-to-market.
FULL 128-BIT FLOATING-POINT PRECISION DELIVERS THE INDUSTRY'S HIGHEST WORKSTATION QUALITY The NVIDIA Quadro FX, features 128-bit IEEE floating-point precision, making available millions of colors in a broad dynamic range. This results in the highest level of accuracy and the ultimate in visual quality.
CERTIFIED FOR THE HIGHEST QUALITY EXPERIENCE WITH THE MOST DEMANDING WORKSTATION APPLICATIONS The performance and power of the NVIDIA Quadro FX are built on a solid foundation of quality engineering. This engineering excellence is exemplified by the NVIDIA Unified Driver Architecture (UDA), which is certified for quality by the entire spectrum of CAD and DCC applications.
Model Number: VCQFX1100
Mrf Part Number: VCQFX1100-PB
Interface: TypeAGP 8x
Graphics Engine: NVidia Quadro FX 1100
Video Memory: 128 MB DDR SDRAM
API Supported: OpenGL, DirectX
Max Monitors Supported: 2 Monitors (Dual DVI)
Max Resolution: 3840 x 2400
Full 128-bit floating-point precision pipeline
12-bit subpixel precision
4 pixels per clock rendering engine
Hardware accelerated antialiased points & lines
Hardware OpenGL® overlay planes
Hardware accelerated two-sided lighting
Hardware accelerated clipping planes
3rd-generation occlusion culling
16 textures per pixel
AGP8X with Fast Write
Window ID Clipping Functionality
Hardware Accelerated Line Stippling
Fully programmable GPU (OpenGL GLSLang /DirectX 9.0 class)
Long fragment programs (up to 2048 instructions)
Long vertex programs (up to 65,536 instructions)
Looping and subroutines (up to 256 loops per vertex program)
Dynamic flow control
High-speed 128MB DDR memory
Optimized compiler for Cg and Microsoft® HLSL
OpenGL GLSLang and DirectX 9.0 support
Open source compiler
12-bit subpixel sampling precision enhances AA quality
8x Full-Scene Antialiasing (FSAA)
Fully compliant with OpenGL GLSLang and DirectX 9.0
Dual DVI-I output-Drives digital displays at 1600 x1200
NVIDIA Unified Driver Architecture (UDA)
Internal 400 MHz DACs-Two analog displays up to 2048x1536 @ 85 Hz each
* Product descriptions and part numbers are subject to change, and may not reflect manufacturer product changes. Please check the manufacturer's website and use the item's manufacturer part number to find the most up to date product description"
You may also like
- Opens in a new window.